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Injury slider
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06-28-2020, 09:43 AM
#1
psu#1
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Injury slider
hello everyone...with regard to the injury slider for overall game played in CFM....does lower the number mean more injuries...so 55 compared to 30...the 30 setting will have more injuries?
As far as injury player rating I assume higher the rating that player won't get hurt as much...so a 90 injury rating will get hurt more than a 95?
Thanks.
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06-28-2020, 10:36 AM
#2
oneamongthefence
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Re: Injury slider
Higher the injury slider, the more injuries you're gonna see. But it's really sensitive. I usually don't raise it above 55. The higher the injury rating, the less likely a player will be hurt. There's also a toughness rating that modifies how long players can be injured. A player with a toughness rating of 99 will come back sooner than a player with a toughness rating at 80. Depends on the type and length of injury.
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06-28-2020, 10:50 AM
#3
psu#1
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Re: Injury slider
Quote:
Originally Posted by oneamongthefence
Higher the injury slider, the more injuries you're gonna see. But it's really sensitive. I usually don't raise it above 55. The higher the injury rating, the less likely a player will be hurt. There's also a toughness rating that modifies how long players can be injured. A player with a toughness rating of 99 will come back sooner than a player with a toughness rating at 80. Depends on the type and length of injury.
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Ok so if its 30 compared to 50 at 30 there will less less overall injuries...if its 60 compared to 50 there will be more?
For a player injury rating the closer to 99 less likely he will get hurt.
A higher player toughness will get him back from injury quicker.
06-29-2020, 02:13 AM
#4
oneamongthefence
Nothing to see here folks
OVR: 22
Join Date: Apr 2009
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Re: Injury slider
Quote:
Originally Posted by psu#1
Ok so if its 30 compared to 50 at 30 there will less less overall injuries...if its 60 compared to 50 there will be more?
For a player injury rating the closer to 99 less likely he will get hurt.
A higher player toughness will get him back from injury quicker.
you are correct.
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06-30-2020, 06:30 PM
#5
InsideZone77
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Re: Injury slider
Keep in mind as you raise the injury slider that it will disproportionately effect your offensive skill position players. Ive had 4 RBs injured at the same time with it at 45. However defensive injuries are very, very rare and Ive never seen an OL injury.
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06-30-2020, 06:39 PM
#6
crunchy10
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Join Date: Jul 2010
Re: Injury slider
I disagree about defense being rare. I have my star middle linebacker injured twice for 4 weeks each, not coming back early, in my 2023 franchise
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07-05-2020, 08:45 AM
#8
MizzouRah
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Location: Troy, MO
Re: Injury slider
I use a setting of 50. While not realistic with RL injuries, it's decent enough I don't have to micro manage my roster and still can have 2-6 players injured at any given time.
There is very little worse than seeing one of the best quarterbacks in the game leave on a stretcher or an incredible linebacker pull up with an obvious ACL tear. To prevent this from happening, turn the 'Injury' bar all the way down to zero in the settings menu under the very first tab (Game Settings).
Adjust the slider to modify the amount of fatigue applied to players during gameplay. Lower value means players will fatigue slower. This option has a value range of 0 to 100. The default is set to 50.
Focusing on areas prone to injuries, such as the ankles, knees, and hips, reduces the likelihood of sprains, strains, and tears. Engage players in regular exercises like squats, lunges, balance drills, and plyometrics to fortify their bodies against common football-related injuries.
A higher injury rating lessens the chance of a player getting hurt. Toughness (TGH): How quickly a player can recover from an injury. A higher toughness rating allows players to recover more quickly and lessen the chance a player would be re-injured.
You're able to disable pre-existing injuries before a franchise starts up. Any adjustments to injuries during the season can be done through the slider via the commissioner. If you turn it all the way down to zero it should make it very unlikely for players to get injured on a regular basis.
Go to settings ---> game settings and scrol to ''User settings'' or something like that.There you will find a slider for injury frequentie and one for the duration of your injury. You can bring them both down, it worked for me.
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