How to Respond to Settlement Decisions | Gamer Guides: Yo... (2024)

The decisions you make in relation to Citizen Requests, Citizen Disputes, New Arrivals, and Policy Decisions will influence the way your planetary settlement develops. The choices you make can impact every element of settlement overview stats and settlement features, such as population, happiness, productivity, maintenance cost, and sentinel alert level. As a result it’s important that you make the right choices to ensure that your settlement continues to prosper, especially considering that some of the consequences of your choices aren’t always made clear. The below tables show all the known outcomes for settlement decisions of each type.

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How to Respond to Settlement Decisions in No Man’s Sky

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(1 of 3) You should never be afraid to turn down requests for glorious expeditions if you can’t afford them, or if you don’t want to lose population size in exchange for materials.

Citizen Request Choices

A Grand Day Out

EndorseDeny
+4 - 5% Happiness and increased settlement debt-2% Happiness, no increase to settlement debt

A Glorious Expedition

EndorseDeny
Settlers return with items or currency in the form of units or nanites at the cost of -2 Population and increased settlement debtNo impact to overview stats or settlement features

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Citizen Dispute Choices

Contested Ownership

Choice 1 (left option)Choice 2 (right option)
Adds the Hostile spy suspected settlement featureAdds the Hostile spy suspected settlement feature and decreases productivity

Criminal Enterprise

Choice 1 (left option)Choice 2 (right option)
Reduces settlement debtAdds the Enemy spy detected and Atmosphere of suspicion settlement features

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Faulty Goods

Choice 1 (left option)Choice 2 (right option)
Adds the Hostile spy detected settlement featureAdds the Atmosphere of suspicion settlement feature

Relational Difficulties

Choice 1 (left option)Choice 2 (right option)
No impact to overview stats or settlement featuresNo impact to overview stats or settlement features

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New Arrival Choices

A Good Neighbour

Choice 1 (left option)Choice 2 (right option)
Adds a random positive feature if you accept technology, adds valuable material if you accept giftNo impact to overview stats or settlement features

A Mysterious Warning

Choice 1 (left option)Choice 2 (right option)
Adds a Blessed positive feature if you heed the warning, or directly contributes to happiness if you don’t require the feature, also increases settlement debtAdds a Cursed negative feature if you don’t need the warning, also increases maintenance cost

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A Stranger In Need

Choice 1 (left option)Choice 2 (right option)
Increases standing with the alien race associated with your settlement, also increases settlement debtDecreases standing with the alien race associated with your settlement, also adds a Cursed negative settlement feature

An Unexpected Guest

Choice 1 (left option)Choice 2 (right option)
Adds a random positive settlement feature and +1 to population, can also increase or decrease maintenance cost depending on guestNo impact to overview stats or settlement features

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Friendly Business

Choice 1 (left option)Choice 2 (right option)
Adds a random positive settlement feature, also increases settlement debtNo impact to overview stats or settlement features

Policy Decisions

Fiscal Opportunities

There will be a number of Fiscal Opportunities presented in various forms, but all of them relate to whether or not you should tax a specific activity in the settlement. This can range from taxing the consumption of a currently untaxed ingredient, tax a new technological development, or tax a specific leisure activity. It doesn’t matter what the scenario is, since the choices and outcomes are always the same, detailed below.

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TaxDon’t tax
Increased productivity at the cost of -2% citizen happinessDecreased productivity but +2% citizen happiness

Market Regulation

This policy decision is similar to Fiscal Opportunities, in that you’ll have a range of scenarios where specific activities that your settlers have begun to engage in are brought to your attention. The main difference here is that instead of a choice between taxing or not taxing the activity, you’ll have to decide whether or not to ban it. The results of the choices are exactly the same.

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TaxDon’t tax
Increased productivity at the cost of -2% citizen happinessDecreased productivity but +2% citizen happiness

Bettering the Settlement and Improving Our Lives

In addition to Fiscal Opportunities and Market Regulation, you’ll have two other main types of decisions related to the Bettering the Settlement and Improving Our Lives categories. These will always have a positive outcome for the settlement and its settlers, although you will sometimes need to pay an initial one-off fee for the choice to take effect.

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DecisionEffectType
Automated pipe networkReduced maintenance costBettering the Settlement
Fund vital maintenanceReduced maintenance costBettering the Settlement
Fund productivity improvementsIncreased productivityBettering the Settlement
Fund welfare measuresIncreased happinessBettering the Settlement
Inspiring stimulation gasIncreased productivityBettering the Settlement
Research additional facilitiesIncreased productivityImproving Our Lives
Research camouflage measuresDecreased sentinel alert levelImproving Our Lives
Research commercial innovationIncreased productivityImproving Our Lives
Research farming technologyReduced maintenance costImproving Our Lives
Research housing techIncreased populationImproving Our Lives
Research industrial techIncreased productivityImproving Our Lives
Research leisure technologyIncreased happinessImproving Our Lives
Research maintenance techReduced maintenance costImproving Our Lives
Research new industrial unitsReduced maintenance cost / Increased productivityImproving Our Lives
Research public goodsIncreased happinessImproving Our Lives
How to Respond to Settlement Decisions | Gamer Guides: Yo... (2024)

FAQs

How long between settlement decisions in NMS? ›

Settlement Decisions

The decisions you take direct the development of your settlement. Decisions show one at a time at intervals of 15 minutes to 2 hours. You always decide between two options.

Can you abandon a settlement in no man's sky? ›

Players can find new settlements in No Man's Sky, but if someone is already an Overseer of a different settlement they'll have to abandon their old settlement for the new one. All settlements are procedurally generated, so if someone becomes the Overseer of a new settlement the old one disappears.

How to improve settlements in No Man's Sky? ›

The decisions that the Overseer has to make directly impact the growth of the Settlement. An early choice that has to be made, for example, is whether or not to construct a Saloon or Marketplace. The Saloon will increase the happiness meter of the settlers, while the Marketplace will increase revenue.

How big can a settlement get in NMS? ›

The population count is a record of the number citizens in a planetary settlement, up to the maximum of 200. By building more residences and accepting new people in the settlement, it is possible to increase its population.

How long would it take to visit every system in nms? ›

In fact, it's almost unfathomably large. Your character wakes up on one planet, but No Man's Sky has 255 entire galaxies' worth of planets to explore, totaling up to more than 18 quintillion worlds. It would take you nearly 585 billion years to see them all.

What happens when you claim an abandoned ship in no man's sky? ›

The ship not in use will be stored on the freighter. Warping the freighter one time after accepting the crashed ship will move the other ship to the hangar. Players that don't own a freighter can still own more than one ship, it will just stay on the ground where they were found until they leave the system (eg.

What happens when you delete your base in no man's sky? ›

If a player chooses the "Delete Base" option in the Base Computer, all components in the base building area will be instantly erased and added to the Base Salvage Capsule. Once a player can build the capsule, a percentage of the materials from their deleted bases can be recovered.

How do you defend a settlement in NMS? ›

Sentinels will attack the Settlement, and it's up to the Overseer to protect it. Similar to fighting other Sentinels in parts of No Man's Sky, Sentinels that attack the village can be defeated with the Multi-Tool, the Minotaur, or a ship.

How to trigger autophage nms? ›

The quest should trigger after a warp or two from the hyperdrive, so if the quest doesn't trigger after the first jump, it should trigger after another. Player's settlements should hail them, stating that they are under attack and need help. For Switch players, however, this quest should trigger after 25 warps.

Can I move my settlement in NMS? ›

You can change settlements as many times you want but you can only claim and manage 1, if you did change it your last one still exists but it's reset in the exact state you found it when starting it (you could in theory re-claim it). I did all this in my testings.

Can you find an S class settlement in no man's sky? ›

So I can say, unequivocally, Settlements absolutely can reach S-Class. Mine even still has a small maintenance cost and small debt (from the decision that was just made).

How do I find abandoned settlements in NMS? ›

Abandoned Minor Settlements can be found on planets in Abandoned systems, or on abandoned planets in otherwise inhabited systems.

How to become an overseer? ›

How to become an Overseer
  1. Get experience in an entry-level role in agriculture or another production-based industry.
  2. Develop your computer literacy and experience using administrative software such as MS Office.
  3. Consider completing a relevant qualification.

Can you have more than 1 settlement in NMS? ›

You can only be overseer of one settlement at a time. If you accept being overseer of another settlement you will lose your previous one. Exactly one per save.

How do you get your settlement out of debt in no man's sky? ›

'No Man's Sky' Settlement Guide: How To Eliminate Debt
  1. Settlements will not produce surplus goods while in debt.
  2. Debt cannot be paid off using the player's own money.
  3. Increasing Settlement Productivity is key to removing debt.
Jul 27, 2022

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