Colossal Cave Adventure Preview: Digging Into the Wreck - IGN (2024)

When Colossal Cave Adventure was first circulating among computer enthusiasts in the '70s, I wasn’t even born yet. I’ve never had the pleasure of experiencing the original spelunking adventure, but I’ve certainly enjoyed the fruits of its success. Colossal Cave’s legacy has spawned not just more text-based adventures like the ones legendary genre pioneer Roberta Williams was inspired to create as a part of Sierra Online, but it’s also one of the progenitors of everything we play today that remotely touches the adventure genre. Even Elden Ring might not exist without Colossal Cave.

So what does it mean to remake Colossal Cave in 2022? Text-based adventures have largely fallen by the wayside, so Roberta Williams and her husband Ken Williams are tackling the adventure most notably by visualizing it for the first time. I’ve now had the chance to play the earliest snippet of Colossal Cave Adventure at both GDC and now at Gamescom, with two hands-on previews in VR on the Meta Quest 2 and one hands-off preview on the Nintendo Switch, for which it was just announced.

The Switch version appears to be running well and offers a very enticing portable option, but of the two, the VR version is understandably the more visually impressive in the way VR is able to depict the intimidating nature of the Colossal Cave itself. Deep chasms stretch into infinity beneath my feet as I slide along a narrow rock wall; bats flap anxiously overhead. A single blue bird perches gracefully on a branch as a beam of sunlight peeks in through the cave ceiling, close enough I can almost touch him. As someone who only rarely drags out her Valve Index anymore, moments like these remind me what I love about the technology.

At first, I was a bit uncertain about the controls. Hand tracking seemed that it would have been a natural fit for Colossal Cave Adventure, and yet everything is entirely aim and button presses. But after just a few moments in the cave, I’m sold on the more traditional adventure game system of icons – an eye to look and hear the narration for something, a hand to interact, and an inventory of all my junk. Colossal Cave is absolutely chocked with stuff, as item interactions make up the core of its puzzles. There’s no sensible way anyone could carry everything otherwise, and it’s a pleasant nod to the era that came directly out of games like Colossal Cave. Just make sure you don’t actually throw any of your items off a cliff, as they’ll be gone forever.

As someone who only rarely drags out her Valve Index anymore, moments like these remind me what I love about the technology.

Despite the new format, this is still entirely the Colossal Cave Adventure that fans of the original will remember, with all the text intact thus far. Aiming your Look icon at anything and selecting will get you the familiar, now gently voice-acted narration describing both what you’re seeing and often adding extra context clues. It’s a lovely way to honor the original Colossal Cave and the spirit of exploration it invoked, even as that narration has been translated to a visual format.

And as far as I’m told, if you remember how to get every single treasure, you’ll likely get them all here too with little trouble. There are a few small creative touches, like the trash of previous adventurers littering the entrance, the new imaginings of dwarves doing some slightly new activities or the catlike way a dragon moves, but everything I’ve been told leads me to believe this will be as 100% faithful a recreation as possible. This even may come down to accessibility mechanics – my original playthrough at GDC in VR had snap turns, but they had been removed at Gamescom. I’m told this may be added back in later, which would be extremely welcome as I experienced some significant vertigo on the second go-around [Update 9/1/2022: Cygnus Entertainment reached out post-publication to confirm snap turns will be available in the final release.]

My primary criticism of this rendition of Colossal Cave Adventure, then, is that it may be almost too faithful to its own original ideas. Almost four decades of video game history have resulted in far more advances in design and technology than the mere introduction of actual tree models and voice actors. Simply translating the original text of Colossal Cave into a space you can move in still leaves it feeling a touch empty – where once our brains filled in the spaces between the cavernous halls, now we’re tied closely to one person’s specific vision of those halls, but without creative license or addition. Just rocky wandering from one room to the next, and trying to puzzle out the obscure answer to why the bluebird near the entrance keeps flying away from us.

From what I’ve seen so far, I think Colossal Cave Adventure will be a nostalgia trip many will want to go on. It’s a lovely one so far, especially in VR, and even if the Switch’s caverns are less awe-inspiring, they’re certainly a much more convenient option. My biggest worry is that Colossal Cave Adventure may need a little something more to entice a generation of adventurers accustomed to fast-paced combat and sidequests to explore its dark, merciless halls again in the modern era. But then again, maybe there’s something admirable about the obscure simplicity of Colossal Cave, and the effort to bring such a notable piece of gaming history into a space where kids like me can get lost in it for the first time.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Colossal Cave Adventure Preview: Digging Into the Wreck - IGN (2024)

FAQs

What is the secret word in Colossal Cave Adventure? ›

Modern usage is primarily from one of the earliest computer games, Colossal Cave Adventure, in which the idea is to explore a cave with many rooms, collecting the treasures found there. By typing "xyzzy" at the appropriate time, the player could move instantly between two otherwise distant points.

What are the magic words in Colossal Cave Adventure? ›

Using the magic words (XYZZY, PLUGH, Plover, FEE FIE FOE FOO)
  • XYZZY – Acquiring by using the EYE cursor on the XYZZY rock in Debris Room of CobbleCrawl. ...
  • PLUGH – The player has a random chance of hearing this every time we enter the “Y2” room in Hall of the Mountain King.
Feb 1, 2023

How to beat Colossal Cave Adventure? ›

In order to beat Colossal Cave, you need to interact with all 15 treasures in the game using either the EYE or HAND cursor. After that you must Tap to Reveal. The secondary objective is to earn as many points as you can, up to a maximum of 350 points.

How long to beat colossal cave? ›

Powered by IGN Wiki Guides
Single-PlayerPolledMedian
Main Story21h 47m
Main + Extras13h 43m
Completionist110h
All PlayStyles42h 46m

What is the age limit for colossal cave? ›

This 1.5-hour tour gives you a unique perspective on this mysterious cave system while teaching you about some of the more unusual geological features. And, if you're lucky, you'll meet a bat or spider along the way. This tour is restricted to those 12 and older. Those under 18 must be accompanied by an adult.

What is the goal of the colossal cave adventure? ›

The ultimate goal is to earn the maximum number of points—350, in the 1977 version—which involves finding all the treasures in the game and safely leaving the cave.

How do you catch the bird in colossal cave? ›

Clicking on the bird with the Wicker Cage, while the Black Rod is not in our inventory, will capture the bird. In order to complete the game, we must use the bird on the snake in the Hall of the Mountain King (either clicking on the snake with the bird-in-cage cursor, or by dropping it in front of the snake).

What language was "Colossal Cave" written in? ›

Original source code, written in Fortran, from the very first text adventure game in the videogames history (1976).

How long is colossal cave? ›

It contains about 3.5 miles (5.6 km) of mapped passageways. Temperatures inside average 70 °F (21 °C) year-round. Previous names include 'Mountain Springs Cave' and 'Five–Mile Cave'.

What is the abandoned cave boss weak to? ›

During this boss fight, you're going to have to take on two Cleanrot Knights at a time. Before you traverse the yellow mist, it's worth noting that the knights are immune to Scarlet Rot, and relatively resistant to the likes of Bleed, Holy, Frost, and Poison damage. They are, however, weak to Fire damage.

How do you beat the scientist in the cave? ›

Place the wet floor sign on the ground right by the warhead console. Hack the console and the scientist will come running. With the wet floor sign down he will slip, die and drop his key. Grab the key and take it back to the key room to put your second key in.

How do you beat Cave of Wonders? ›

Pick up the Power Coil on the ground and put it in the receptacle to create new beams of light. Then, return to the lever near Jafar's Hologram Station and pull it. This will redirect the beams of light and cause the gate to open, allowing you to pass.

How long does it take to finish Cave Story? ›

When focusing on the main objectives, Cave Story is about 7½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 15 Hours to obtain 100% completion.

Where was the colossal cave adventure conceived? ›

As Jerz demonstrated by actually traversing the physical cave system that Crowther explored in Kentucky, the geography of the world originally conceived by Crowther was based fairly faithfully upon his caving experiences in the Bedquilt region of Colossal Cave, while Woods expanded upon the fantastical context of the ...

What are some fun facts about colossal cave? ›

It contains about 3.5 miles (5.6 km) of mapped passageways. Temperatures inside average 70 °F (21 °C) year-round. Previous names include 'Mountain Springs Cave' and 'Five–Mile Cave'. The cave is an ancient karst cave, classified as "dry" by guides (though this is not a speleologic term).

What was the first text-based game? ›

Colossal Cave Adventure, created in 1976 for the PDP-10 computer was the first "text-adventure" video game.

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